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Going from Gradius to Zanac is a lot like the jump from Pitfall to Super Mario Bros. As such the Zanac fighter is sent in to dismantle the System alone. But a hole in the system’s logic means it is meant for large scale attacks and not small responses. Mankind fails in doing this task, causing the system to react violently. But if its systems were improperly accessed it would become a tool of destruction. If accessed properly it would grant untold wisdom and knowledge. The System was a device created by an unknown alien race millennia ago. Unlike most shooters Zanac has an elaborate story that adds some context to the heavy opposition you face. Even though Zanac came early in the NES’ life I still feel it is one of its better shooters. This was my introduction to the Compile universe and I would continually return to it every time. If Gradius made me like the genre than Zanac made me love it. But the mechanics and theme of Konami’s classic took it to the next level.
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I had played many a shooter on the Atari 2600, some that I really loved like Demon Attack and Atlantis Attack. Gradius was the game that made me appreciate the shooter genre. If you’re a fan of pixel horror games, remember to check out The Rewinder when it comes out some time next year.Developer: Compile Publisher: FCI Released: 1987 Genre: Shooter Platform: NES The blend of mystery and atmosphere makes my favorite kind of horror game, which is why it’s my favorite indie pick of PAX Aus 2019. The blank, empty faces do more for me than any jump-scare ever could.
The rewinder game review full#
It’s not full of scares, but it does lay on the chilling atmosphere. I particularly loved the traditional Chinese designs that appear throughout it, from the mysterious glyph at the outskirts of the village to the geometric decorations inside the dialogue boxes. I’ve played a lot of similar games inspired by Japanese or Korean lore, but this my first time seeing a game so distinctly Chinese. The game is heavily inspired by Chinese mythology and folklore, that much is obvious. I had a blast playing the demo, and I can’t wait to see more. There’s a touch of time travel too, in which the agent can visit the past and make some small change that affects the present. You can store items to use in puzzles, but also clues that will help you reveal the truth of the village and the spirits who linger there. The gameplay follows the tried-and-true point and click mechanic with nothing too out of the ordinary.
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As the agent, you explore the first few areas of the village and begin to unravel what happened to its inhabitants. It covers the opening puzzles of the game, in which an agent from the underworld is sent to an abandoned village high in the Chinese mountains to recover the lost spirits there. Not much is explained in the demo, but that’s the way I like it. The pixel art style reminds me of games like the classic Clock Tower series, where environments are detailed and yet vague in places to create that feeling that something’s not quite right. The Rewinder caught my eye right away at PAX Aus 2019’s indie area, purely due to the promise of pixelated spooks. That’s why I have a such a soft spot for ones that go for the ‘lo-fi’ look, which this 2D side-scrolling point-and-click horror uses to both beautiful and disturbing effect. While I love horror in theory, I don’t have the stomach for a lot of blood and gore.
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